# ifndef DEF_CHEST
# define DEF_CHEST

# include "Source.h"

# include "ObjectAction.h"

class Chest : public ObjectAction
{
	public:

	Chest();
	~Chest();

	void setPosition( const Ogre::Vector3&);

	void init( Renderer*, Map*);
	void load( const std::string&, unsigned int);

	void open();

	private:

	Map* myMap;

	std::vector<std::string*> myObjects;
};

# endif